Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. The Sims 2 is an extremely malleable game. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold. A sequel, The Sims 3, was announced by EA in November 2006 and was first released on June 2, 2009. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and is the best-selling PC game of 2004. It was first released on Septemand became an instant success, having sold a then-record one million copies in its first ten days.In addition to its commercial success, The Sims 2 was well received by critics. The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further). Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. Like its predecessor, The Sims does not have a defined final goal gameplay is open-ended. Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. The Sims 2 essentially revolves around the same concept as its predecessor. Mark Mothersbaugh composed the music for the game. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. For the Nintendo DS version, see The Sims 2 (Nintendo DS). For the Game Boy Advance version, see The Sims 2 (Game Boy Advance). For the PSP version, see The Sims 2 (PlayStation Portable). For console versions, see The Sims 2 (console).
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